[color] #Color mode for status effect bars #EFFECT_COLOR: Use the color of the status effect #CUSTOM: Use custom colors defined below #CATEGORY: Use colors based on effect category (beneficial/harmful/neutral) #Allowed Values: EFFECT_COLOR, CATEGORY_COLOR, CUSTOM colorMode = "EFFECT_COLOR" #Background color of the bars (ARGB format) #Range: > -2147483648 backgroundColor = -2147483648 #Foreground color for beneficial effects (ARGB format) #Range: > -2147483648 beneficialForegroundColor = -2130706433 #Foreground color for harmful effects (ARGB format) #Range: > -2147483648 harmfulForegroundColor = -2130706433 #Foreground color for neutral effects (ARGB format) #Range: > -2147483648 neutralForegroundColor = -2130706433 [behavior] #Remaining duration in ticks above which the bar is hidden #Set to 2147483647 (max int) to never hide bars based on duration #Range: > 0 maxRemainingDuration = 2147483647 #Age in ticks under which the bar of ambient (i.e. beacon) effects is hidden #Default is 90 ticks (80 + 10) #Range: > 0 minAmbientAge = 90 [layout] [layout.hud] #Enable status effect bars in hud enabled = true [layout.hud.position] #Direction of the bar #Allowed Values: LEFT_TO_RIGHT, RIGHT_TO_LEFT, BOTTOM_TO_TOP, TOP_TO_BOTTOM direction = "LEFT_TO_RIGHT" #Whether the bar is placed relative to the end (bottom/right) #or the start (top/left) of the effect rectangle relativeToEnd = true [layout.hud.shape] #Thickness of the bar in pixels #Range: 1 ~ 10 thickness = 1 #Padding along the bar's main axis #Range: 0 ~ 20 collinearPadding = 3 [layout.hud.fineTuning] #Offset along the bar's main axis #Range: -50 ~ 50 collinearOffset = 0 #Offset perpendicular to the bar #Range: -50 ~ 50 orthogonalOffset = -2 [layout.inventory] #Enable status effect bars in inventory enabled = true [layout.inventory.position] #Direction of the bar #Allowed Values: LEFT_TO_RIGHT, RIGHT_TO_LEFT, BOTTOM_TO_TOP, TOP_TO_BOTTOM direction = "LEFT_TO_RIGHT" #Whether the bar is placed relative to the end (bottom/right) #or the start (top/left) of the effect rectangle relativeToEnd = true [layout.inventory.shape] #Thickness of the bar in pixels #Range: 1 ~ 10 thickness = 1 #Padding along the bar's main axis #Range: 0 ~ 20 collinearPadding = 4 [layout.inventory.fineTuning] #Offset along the bar's main axis #Range: -50 ~ 50 collinearOffset = 0 #Offset perpendicular to the bar #Range: -50 ~ 50 orthogonalOffset = 3